Creator of a comedic shooter High on Life and co -author "Rick and Morty" Justin Royland (Justin Riland) told why he decided to release the game at Game Pass. According to him, he carefully studied the issue and noted that the service – "powerful tool for wide coverage".
If someone doubts, or his eyebrows rise in surprise at the sight of a new game, then with the Game Pass subscription they can simply download and immerse themselves in the game. Many developers told me that their games released in Game Pass were sold seven times better than projects that were not added to the catalog.
Quote on the Official Site Xbox
Royland added that for his indie studio Squanch Games The service will also be useful in the release of future games:
We are an independent studio. We are small. And we really want to make a bunch of even more exciting crazy games. It was important for us to High on Life I got to the release, attracted attention, and she had good sales. Having rummaged and asking for different people, I came to the conclusion that Game Pass was a huge advantage in this regard.
Full recording of the podcast.
In Steam, the shooter reached good sales at the start. The game took second place in the weekly chart, and the peak online amounted to almost 11.5 thousand users.
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High on Life
The best comments
This year 4 games came out from MS studios this year:
– As Dusk Falls (under the publishing house Xbox Game Studios Publishing)
– Grounded was released
+ More than a dozen suitable games with temporary exclusivity type Tunic, Scorn, High on Life, Sitizen Sleeper, Rogue Legacy 2
Yes, and prices raised only for games from their studios, this is a lousy trend, but of course Sony made a huge contribution to this business, without the support of a large platform holder, publishers would not be likely to switch so massively to a new price
I bought studios and this is cool, the games are made, the games are released, they roll out free non -fulfilling updates to the current projects, roll up updates and additions. Buying studios for MS itself is the fastest way to return to the game after a problematic generation, what questions are here?
At the expense of “7 times”, it is important of course to understand that this is far from any game, in the same place, they say that you need to be sure of the project, confident that there is something to catch an audience
And High on Life deservedly enclosed – one of the most unusual projects this year
If I sucked down, I could say that 100 times
Cool pancake, Phil Spencer bought the studio and almost did not release more than one game, and at the same time, he raises prices immediately for all games on the prefix